#include "Face.h"
#include "Util.h"

Face::Face()
{
}

Face::Face
(Vertex3D *v1, 
 Vertex3D *v2, 
 Vertex3D *v3): 
  _v1(v1), _v2(v2), _v3(v3)
{
}

Face::~Face () {}

Vertex3D*
Face::v1() const {return _v1;}

Vertex3D*
Face::v2() const {return _v2;}

Vertex3D*
Face::v3() const {return _v3;}

GLdouble*
Face::normal() {return _normal;}
